Cloudy With a Chance of Sidekick
T-Mobile issued a statement yesterday concerning the recovery efforts by Microsoft to restore data information that was deemed lost for good for Sidekick users. It looks like Microsoft has recovered most of the lost data and will begin the restoration process as soon as possible. Damage control is in effect and ready to rumble.
This entire debacle has posed a question that needs to be answered. Can the cloud be trusted? Cloud computing is taking the tech industry by storm. For those who don’t know what cloud computing is, here is a synopsis. Cloud computing is where all your data on your computer is stored on a remote computer miles and miles in a computer center somewhere. Using any computer you can access all your personal information, customized settings, etc. In addition to having your data stored remotely, information can be pushed to and from the cloud for seamless synchronizing. For example, I have saved a couple of photos on my home computer. The photos are then synced to the cloud. I can then open those photos from a work computer or from the browser of a public computer at a hotel or whatnot.
Because data is stored remotely on the cloud and not actually on your setup, theoretically, you can have unlimited amounts of storage. In the case of the Sidekick, the hardware itself is abysmal compared to the processing power of the ARM chips found in iPhones and other smartphones. The storage in the SK itself is meagerly low. Thus, most of the users photos, contacts, notes, etc are all stored on the cloud. If the cloud goes out. Boom. Everything is lost, unless you have a local backup.
Cloud computing is still in its infancy and has yet to truly peak the average consumers interest yet. In fact, the average joe most likely has no idea about cloud computing and must think their phone really is a storage monster capable of storing 500+ horrible narcissistic MySpace pics of themselves.
I digress, there are many great foreseeable uses that cloud computing can serve. One noticeable idea that has me really interested in the cloud is the idea of cloud gaming. That’s right, PC gaming has the most detailed video game graphics, but at a cost – an expensive PC built for gaming. Those can run up to $5000 if you want to have the latest graphics card. Cloud gaming company OnLive aims to change that. They claim that their cloud can stream graphic intensive games right to your lousy PC-setup. All the hardware acceleration and crunching is done in the cloud and the display is just beamed right to your monitor. This idea if it actually takes off could place PC gaming back on the map.
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Tags: cloud, computing, danger, microsoft, pc gaming, playon, sidekick, t-mobile